AI Insights · Timothy · July 2022
Top 5 Sandbox Games Performance in Netherlands Q2 2022
Explore the performance of the top 5 sandbox games in the Netherlands for Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 sandbox games in the Netherlands showed varied performance across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an overview of these metrics for Roblox, Rec Room - Play with friends!, Block Craft 3D:Building Game, Melon Playground, and Town Building Life Simulator.
Roblox from Roblox Corporation experienced a decline in weekly revenue, starting at approximately $172K at the beginning of April and dropping to around $111K by the end of June. Weekly downloads for the game showed a downward trend overall, starting at 15.4K and ending at 10.9K. However, the weekly active users metric revealed an upward trend, growing from 717K to 782K.
Rec Room - Play with friends! saw a slight fluctuation in weekly revenue, peaking at $345 in early May and then falling to $201 by the end of June. The game’s weekly downloads decreased from 8.1K at the start of April to just 2K by the end of June. Weekly active users also saw a decline, dropping from 13.8K to 7.9K over the same period.
Block Craft 3D:Building Game by Wildlife Studios showed stable weekly revenue, fluctuating around $272 at the start of April and ending at $119 by the end of June. Weekly downloads and active users remained relatively steady, with downloads hovering around the 2K to 3K range and active users slightly decreasing from 38.9K to 32.2K.
Melon Playground from TwentySeven did not generate any revenue during this period. However, it showed a significant increase in weekly downloads, starting at 1.1K and peaking at 4.9K in mid-May, before settling at around 1.7K. Weekly active users increased from 3.6K to 13.4K over the quarter.
Town Building Life Simulator by XGame Global had minimal revenue, with a peak of $41 in mid-June. The game’s weekly downloads decreased over the quarter, starting at 2.6K and ending at 1.4K. Weekly active users also declined from 9K to 6.3K during the same period.
For more detailed insights and data, visit Sensor Tower.